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The difference with TikTok is that the app has kept out of the crosshairs of commercial interests in Europe. "The user base of TikTok is a lot bigger than a lot of people in Europe think," he said. More than half of people aged 16 to 24 in France and Germany use TikTok, according to data.ai. He is worried the platform poses "several unacceptable risks for European users," including "data access by Chinese authorities, censorship, [and] tracking of journalists." Why Europe's tone is changingLast month, ByteDance admitted to using two journalists' TikTok data to locate their physical movements, according to a widely-reported internal memo.
Instagram unveiled new features for users to manage their time and preferences on Thursday. "Quiet Mode" is intended to help those who are driving or studying. On Thursday, Instagram revealed a new feature called "Quiet Mode" which is now available to users in the US, the UK, Ireland, Canada, Australia, and New Zealand. While the feature is available to users of any age, Instagram will prompt teenagers who spend too much time on the app to enable Quiet Mode at night. Features like "Quiet Mode" show that the increase hasn't gone unnoticed by platforms like Instagram— which is the most popular app among 18-24 year olds, according to TechCrunch's review of a study by Data.ai.
The COVID-19 pandemic created a wellness boom across Europe, with mindfulness apps growing rapidly. VCs pumped a record $771 million into European startups tackling mental illnesses in 2021, per Dealroom. But psychologists have been clear that they are not substitutes for clinically-approved treatments for mental health conditions. Now, there is a new wave of startups looking to move beyond wellness and tackle mental illnesses. "The scale of the problem of mental illnesses became evident after COVID-19," Joseph Zipfel, chief investment officer at SFC, told Insider.
Spending on mobile games declined last year as consumers got more frugal with their purchasing decisions in response to rising inflation, according to a report from app analytics firm Data.ai. Mobile game spending fell 5% globally in 2022, to $110 billion, Data.ai, which was formerly known as App Annie, said in its "State of Mobile" report Wednesday. The report also looks at the broader state of sectors like mobile ads, retail and social media apps. Nevertheless, first-time installs of mobile titles rose 8% to a record 90 billion, with so-called "hypercasual" titles leading the gains. In recent years, growth in mobile gaming has been the dominant story in the games industry, with major publishers making big bets on mobile game developers.
Now, Apple is reportedly working to follow a law that could force major changes to the iPhone and disrupt Apple's lucrative app distribution model. Apple is developing software to comply with new European Union requirements scheduled to go into effect in 2024, according to Bloomberg News. Currently, the iPhone's App Store is the only way to download software onto iPhones. Apple makes a huge amount of profit from its App Store, which takes a cut of up to 30% from digital sales made through any app it distributes. Apple reported $394 billion in total sales, with $78 billion coming from services, in its 2022 fiscal year, which ended in September.
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