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With Bamboo and Jade, Silkpunk Rebuilds History
  + stars: | 2023-10-22 | by ( Shannon Liao | ) www.nytimes.com   time to read: +1 min
The floating ships in the fantasy role-playing game Honkai: Star Rail are populated with traders, gourmets and literati who surf their texts on jade abacuses. The game, from the Chinese company miHoYo, combines a taste of the Qing dynasty with gifts of the digital age — holographic bonsai and teleportation gateways for instant travel. “We call it Eastern fantasies, silkpunk, that kind of vibe,” Fish Ling, miHoYo’s senior director of global business development, said this year, showing off the ways its newest video game wove cybertech into a tapestry of ancient culture. Cyberpunk and steampunk were terms popularized in the 1980s to describe science fiction or fantasy worlds that explore rebellion against authority and the ramifications of technology, whether through body augmentations in near-future dystopias or brass vehicles in Victorian-era settings. The offshoot silkpunk is a more recent creation by Ken Liu, a speculative fiction author whose Dandelion Dynasty series features a throne made of bamboo and silk with intricate jewel-like clockwork and a kite built from similar materials.
Persons: Fish Ling, miHoYo’s, Ken Liu
[1/2] The Tencent Games logo is seen on its game on a mobile phone in this illustration picture taken August 3, 2021. "We believe the approvals indicate a more benign regulatory environment for the China gaming industry," JP Morgan analysts wrote in a note on Wednesday. "With rich game supply, we are more positive on overall online game market growth during Chinese New Year, a traditional strong season for the China online game market." Whether the gaming market can return to form also depends on the recovery of the Chinese economy, which has been thumped by a surge in COVID infections. However, data shows China’s total gamer population remains stable, slipping just 0.33% in 2022 from 2021 to 664 million.
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