Whenever a new Final Fantasy arrives, fans of the role-playing video games that became famous in the 1990s for using the medium to tell deep, epic stories with large, diverse casts hope that this will be the one to make the franchise relevant again.
The most recent installment — Final Fantasy XV, released seven years ago — was a letdown for many, with a disjointed story line and forgettable characters.
Square Enix, the studio behind the 35-year-old franchise, is trying to right some wrongs with the release of Final Fantasy XVI for the PlayStation 5 on June 22.
But like those in charge of other aging entertainment properties, such as Star Wars, the studio is walking a precarious tightrope of trying to satisfy the expectations of a dedicated fan base while attracting new audiences.
For Final Fantasy XVI, that means a departure from characteristics that have been fundamental to every game in the main series, including the ability to manage an extensive party of characters and the quirky, whimsical tone.
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