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Built using AI technology, Eternity is one of the latest South Korean acts pushing the boundary between real and virtual entertainment. And she’s a natural-born actress.”Video Ad Feedback Are AI-powered virtual bands the future of K-pop? Using deepfake and motion capture technology, Pulse9 then produced the band’s first music video (to accompany the ironically titled track “I’m Real”) in 2021. Metaverse EntertainmentMetaverse Entertainment used AI technology to generate faces, merging the features and hairstyles deemed most desirable into four final characters. The music video for MAVE’s first single, “Pandora,” has already racked up 25 million views on YouTube since its release in January.
Persons: , , Ji, Zae, Pulse9, Lil Miquela, “ I’m, Lee Soo, Netmarble, Metaverse, Kang Sung, MAVE’s, Pandora, Kang, Siri, ” Kang, ” Eternity's, — they’re Organizations: CNN, Pulse9, YouTube, South, SM Entertainment, Metaverse Entertainment, SM, Kakao Entertainment, Entertainment, Wall Street, Park Locations: , South Korean, , Indonesian
SEOUL, May 19 (Reuters) - South Korea's finance minister on Friday met the Chinese ambassador and discussed economic cooperation, as diplomatic tensions with Beijing put an additional dent on the already sluggish economy. The ministry said in a short message after the 30-minute meeting that Minister Choo Kyung-ho expressed his hopes for continued economic cooperation between the two countries on the basis of reciprocity and mutual respect. Choo, South Korea's highest economic and financial policymaker, also asked for support for preparations ahead of a bilateral economic ministers' meeting this year in Seoul, the statement added. The ministry did not disclose remarks by Ambassador Xing Haiming during the meeting, which was held after South Korea's ambassador to Washington said early this month Seoul would soon pursue senior-level engagements with Beijing. Share prices of South Korean companies with exposure to China business rose on Friday, with media content producer CJ ENM (035760.KQ) jumping 2.5% and online game developer Netmarble (251270.KS) rising 1.5%.
SEOUL, April 11 (Reuters) - South Korea's antitrust regulator has fined Alphabet Inc's (GOOGL.O) Google 42.1 billion won ($31.88 million) for blocking the release of mobile video games on a competitor's platform. The KFTC said the move against the U.S. technology giant is part of efforts by the government to ensure fair markets. Game makers affected by Google's action include Netmarble (251270.KS), Nexon (225570.KQ) and NCSOFT (036570.KS), as well as other smaller companies, the antitrust regulator added. In 2021, Google was fined more than 200 billion won by the KFTC for blocking customised versions of its Android operating system. ($1 = 1,320.4200 won)Reporting by Hyunsu Yim; Editing by Kenneth MaxwellOur Standards: The Thomson Reuters Trust Principles.
SEOUL, April 11 (Reuters) - South Korea's antitrust regulator has fined Alphabet Inc's (GOOGL.O) Google 42.1 billion won ($31.88 million) for blocking the release of mobile video games on a competitor's platform. The KFTC said the move against the U.S. technology giant is part of efforts by the government to ensure fair markets. Game makers affected by Google's action include Netmarble (251270.KS), Nexon (225570.KQ) and NCSOFT (036570.KS), as well as other smaller companies, the antitrust regulator added. In 2021, Google was fined more than 200 billion won by the KFTC for blocking customised versions of its Android operating system. ($1 = 1,320.4200 won)Reporting by Hyunsu Yim; Editing by Kenneth MaxwellOur Standards: The Thomson Reuters Trust Principles.
Hong Kong CNN —China has approved 27 foreign video games, including titles to be released by Tencent, NetEase and Bilibili, as it gradually reopens the world’s largest mobile entertainment market to international titles. It was the second batch of foreign games to be allowed to enter the Chinese market since December. Bilibili (BILI) will publish the localized version of “Uma Musume: Pretty Derby,” a hugely popular franchise from Japan’s Cygames. “We believe this implies a more supportive regulatory policy towards foreign titles that further support a healthier and normalized development of online gaming industry going forward,” said Citi analysts on Tuesday. But foreign games were still unable to access the Chinese market until December, when the regulator finally approved 45 foreign titles, including “Pokémon Unite” by Nintendo and “Valorant” by Riot Games.
[1/3] Footages of virtual girl group MAVE is played at the control room of MBC in Seoul, South Korea, February 28, 2023. Apart from backing MAVE:, Kakao launched a 1.25 trillion won ($960 million) tender offer last week to buy South Korean K-pop pioneer SM Entertainment (041510.KQ). SM is home to popular K-pop groups such as Girls' Generation, H.O.T., EXO, Red Velvet, Super Junior, SHINee, NCT Dream and Aespa. MAVE: is an "ongoing" project to explore new business opportunities and find ways to work around technological challenges, said Chu Ji-yeon, who heads Metaverse Entertainment. But South Korean technology has made much progress since then in creating virtual characters.
China's video games regulator granted publishing licenses to 45 foreign games for release in the country including seven South Korean games, further lifting rigid curbs that have hammered the industry for 18 months. South Korean gaming stocks, including Netmarble, NCSOFT, Krafton, Kakao Games and Devsisters jumped between 2% and over 17% in morning trade on Thursday, a day after Chinese authorities granted publishing licenses. Among the imported online games approved by the National Press and Publication Administration are five to be published by Tencent Holdings such as "Pokémon Unite" by Nintendo and "Valorant" by Riot Games, according to a list the regulator released. The regulator also approved 84 domestic games for the month of December, according to a separate list released on Wednesday. The approval of imported games effectively marks the end of Beijing's crackdown on the video games industry which began last August when regulators suspended the game approval process.
BEIJING, Dec 29 (Reuters) - China's video games regulator granted publishing licences to 45 foreign games for release in the country,including seven South Korean games, further lifting rigid curbs that have hammered the industry for 18 months. The approval of imported games effectively marks the end of Beijing's crackdown on the video games industry which began last August when regulators suspended the game approval process. Unlike in most other countries, video games need approval from regulators before release in China, the world's largest gaming market. Other imported games approved include CD Projekt's (CDR.WA) "Gwent: The Witcher Card Game" and Klei Entertainment's "Don't Starve". China approved 76 imported games in 2021 and 456 in 2017.
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