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Search resuls for: "Mat Piscatella"


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The video game industry cannot quit microtransactions. In fact, two of the largest video game companies in the United States — Electronic Arts and Take-Two Interactive — now make the overwhelming majority of their money from live-service games, subscriptions and in-game purchases, according to their recent earnings reports. Game publishers must provide updates throughout certain game life cycles to retain player attention, which is where the term "live service" comes from. Gamer backlash from the early attempts at in-game purchases caused the video game industry to shift its approach to these subscriptions and bundling purchasable content. Watch the video above to learn more about microtransactions, the backlash involved, and where the industry goes from here.
Persons: Mat Piscatella Organizations: Electronic, Gamers, Electronic Arts, Epic, Apple Locations: United States, Europe
Microsoft's head of gaming said Wednesday that video games can stand up to economic weakness, even as the software maker expects slower pickup in other parts of its business targeting consumers. Gaming remains a high priority for Microsoft, with the company working to close its $68.7 billion acquisition of publisher Activision Blizzard . Phil Spencer, CEO of Microsoft Gaming, sounded optimistic about the prospects of the unit. "The video game industry has never been 'recession-proof,' but that line gets brought out every time the r-word is mentioned," Mat Piscatella, executive director and video game industry advisor at market researcher NPD Group, wrote in a July tweet. "People can play video games for hundreds of hours," he said.
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