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Herman Narula, co-founder and CEO at Improbable, speaks during a session at the Web Summit in Lisbon. Virtual reality startup Improbable said Wednesday that it reduced losses by 85% in 2022, a year that saw the company pivot its focus to powering new "metaverse" experiences. Improbable CEO Herman Narula said the company had reported its "best financial year" on record which reflected how its bet on the metaverse had paid off. Improbable said that part of the reason behind the company's reduction in losses was a dramatic reduction in the cost of running mass-scale virtual events. The year also saw Improbable divest two of its games studios, Inflexion Games and Midwinter Entertainment, and sell off a business unit focused on servicing defense clients.
Persons: Herman Narula, Critics, Andreessen Horowitz Organizations: Inflexion, Midwinter Entertainment, Companies House Locations: Lisbon, British
MSquared, which is a separate business entity from Improbable, raised $150 million from investors last year. "The purpose of the metaverse is to enable new interactive entertainment experiences," Herman Narula, Improbable's co-founder and CEO, told CNBC. Entities will be able to build metaverse experiences using Improbable's Morpheus technology, which is designed to host mass-scale multiplayer online games, Improbable said. What Improbable is buildingImprobable said there will be four categories of participants that take part in MSquared: metaverse owners, content creators, service providers and users. WATCH: SoftBank-backed startup Improbable launches MSquared metaverse
Persons: Herman Narula, Improbable's, Narula Organizations: Meta, Microsoft, Google, Nvidia, Netflix, Developers, CNBC, Yuga Locations: Lisbon, British, MSquared
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