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Search resuls for: "David Graeber"


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The American Psychological Association highlights findings that people who find their jobs meaningful are more engaged, show up to work more, and are healthier. Many in those industries have begun to refer to their work as "fake email jobs" — office jobs that largely involve sending emails without producing anything. Other people have managed to juggle multiple full-time remote jobs thanks to the limited amount of work each job actually required. Working a useless job is a "profound psychological violence," Graeber wrote, one that removes any sense of dignity and fosters "deep rage and resentment." Short of everyone quitting to become their own CEO, employers will need to figure out how to make work feel meaningful for their staff.
Persons: it's, Zers, Pew, Gen Zers, I've, Graeber, David Graeber, Simon Walo, , Walo, Brendan Burchell, Burchell, Clay Routledge, Routledge Organizations: Pew Research, American Psychological Association, University of Zurich, University of Cambridge Locations: Italy, Spain, Sweden
He suggests Axie Infinity only creates value by taking money from new players and distributing it to established players. One of the most apparently successful examples of web3 that people point to, aside from art NFTs, is so-called play-to-earn games. NFT EconomyAxies, the tradable characters at the center of Axie Infinity, are tradable as NFTs outside of the official Axie Infinity game. I've focused on Axie Infinity because it's the prominent, genre-defining play-to-earn game. I fully suspect that the pitfalls that it has encountered are ones that all play-to-earn games will eventually encounter.
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