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AdvertisementIt was perhaps inevitable that Elon Musk — a tech titan and a prolific gamer — would try to turn government spending into a game. It's a natural move for Musk, who came up in the tech world in the early 2000s, as "gamification" took hold. "That's that kind of logic that you end up having if you're not really cautious about how it's designed." AdvertisementFor the government, that might hinge on what counts as waste and whether Musk's leaderboard can get people to agree. Otherwise, Hon said gamification might have short-term benefits but backfire in the long term as important, less-tangible factors are crowded out by overemphasizing one metric.
Persons: Elon Musk, , Elon, Musk, Jane McGonigal, McGonigal, Adrian Hon, You've, Richard Landers, it's, you've, Landers, Natalia Mehlman Petrzela, " Landers, Jill, It's, Petrzela, Musk's, gamification, he's Organizations: Service, Government Efficiency, University of Minnesota, SXSW, Netflix, Nike, New School Locations: gamification
On Feb. 22, 2019, a man calling himself Matthew Chao knocked on the door of the North Korean embassy in Madrid, with a gift for the embassy’s highest-ranking official. The North Korean worker who answered the door escorted the visitor inside and went to fetch his boss. The North Korean captives probably thought the vigilantes were paramilitary operatives on a mission to kidnap or kill them. But “Matthew Chao” was an activist and human-rights campaigner, not an assassin. His real name was Adrian Hong Chang, and his plan was to fake a kidnapping of North Korean diplomat So Yun-suk, who had asked for his help defecting.
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